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<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
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<div class="title">pcl::simulation::Camera类 参考</div>  </div>
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Public 类型</h2></td></tr>
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typedef boost::shared_ptr&lt; <a class="el" href="classpcl_1_1simulation_1_1_camera.html">Camera</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Ptr</b></td></tr>
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typedef boost::shared_ptr&lt; const <a class="el" href="classpcl_1_1simulation_1_1_camera.html">Camera</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ConstPtr</b></td></tr>
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Camera</b> (double x, double y, double z, double roll, double pitch, double yaw)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setParameters</b> (int width, int height, float fx, float fy, float cx, float cy, float z_near, float z_far)</td></tr>
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Eigen::Matrix4f&#160;</td><td class="memItemRight" valign="bottom"><b>getProjectionMatrix</b> ()</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>getX</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setX</b> (double x)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>getY</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setZ</b> (double z)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>getRoll</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setRoll</b> (double roll)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setPitch</b> (double pitch)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>getYaw</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setYaw</b> (double yaw)</td></tr>
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Eigen::Isometry3d&#160;</td><td class="memItemRight" valign="bottom"><b>getPose</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>set</b> (double x, double y, double z, double roll, double pitch, double yaw)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>move</b> (double vx, double vy, double vz)</td></tr>
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Eigen::Vector3d&#160;</td><td class="memItemRight" valign="bottom"><b>getYPR</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>initializeCameraParameters</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>updateProjectionMatrix</b> ()</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>x_</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>y_</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>z_</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>roll_</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>pitch_</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>yaw_</b></td></tr>
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Eigen::Matrix4f&#160;</td><td class="memItemRight" valign="bottom"><b>projection_matrix_</b></td></tr>
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